One analysis.
Every Tuesday.
Cultural criticism on the games that come out - one game at a time. Long-form, sourced, and paced for people who read games as culture.
The premise
Most game writing is review - should you buy this. Most cultural game writing is op-ed - what this game says about the industry. We do neither. Each Tuesday, we publish one piece of close criticism on one new release: how the systems work, what the story is drawing from, what the design does to the player's attention.
The form
A full essay. Between three thousand and five thousand words. One game per issue. The lens is labeled at the top to declare what kind of reading the piece is. Sources are listed at the bottom. There's a pull quote when the argument earns one and a drop cap on the first paragraph because we still believe in those.
The editor
GamesComingOut.com is edited independently. The publication is the byline.
- Brain & Body
- what the game does to the brain, the eye, and the body's perceptual systems.
- People & Culture
- what the game does to its audience as a group, what cultural conditions it engages.
- History & Memory
- what the game owes the past and how the past reads back.
- Image & Sound
- how the game works on the eye and ear, treated as image and made object.
- Form & Systems
- what the design actually argues, what the verb economy gives the player.
Get the next issue.
The next published analysis goes to subscribers first.